Still scene from Luca, the movie of the two main characters in a town square Still scene from Luca, the movie of the two main characters in a town square Still scene from Luca, the movie of the two main characters in a town square

Luca and Alberto hang out in an Italian village in a new film from Pixar.

©2021 Disney/Pixar. All Rights Reserved.

Luca Comes to Life

Animators add warm light, sparkling seas, and vibrant color to this summer adventure

How quickly can you identify your favorite animated films? Which details make them memorable? Most have a distinct visual style. The characters, the scenery, and the design all work together to support the narrative, or story.

“Every story has a beginning. Something happens. And then it gets resolved,” explains Andrea Warren, the producer of Luca, Pixar’s new animated film. But since animated films are entirely invented, the trick is to tell the story in a believable way.

Starting the Story

Headshot

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Director Enrico Casarosa

When the animators of Luca got to work five years ago, they started by looking for inspiration—first for the story and then for everything that would support and visually unify it. The film tells the story of one boy’s unforgettable summer exploring his Italian seaside town with Alberto, his new best friend.

“One of the things I love about Pixar is that the stories tend to come from personal experience,” Warren says. And Luca is very personal for the film’s director, Enrico Casarosa (en-REE-koh kah-suh-ROH-zuh). When he was a kid growing up in Italy, a good friend helped him gain confidence and find his true self.

As a result, he later had the courage to leave his hometown and move to the United States to pursue his dream of working in animation. Casarosa hoped to tell this coming-of-age story while combining  sense of adventure with his vivid memories of Italy.

The team started with storyboards, which show a drawing of every scene in the movie. These are like “a sketch of the movie,” says Warren. “You can see what’s working and what’s not with the story, rework the script, and then really start designing the movie.”

Enlargeable sketches of Luca with different facial expressions

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Face Time with Luca: Artists sketch a range of facial expressions for each character before they begin animating.

Getting in Character

Creating a character begins with rough sketches. “The goal is to figure out the character’s personality,” says Warren. As decisions are made, the artists’ sketches become tighter and more refined.

Early in the process, the designers draw each character making varied facial expressions, like in the sketches of Luca on the cover. How does he look when surprised, nervous, or overjoyed? Working out these expressions helps finalize the character’s appearance. The director liked how Luca’s cheeks squished in certain expressions in early sketches, so the designers knew they had to give Luca cheeks that would naturally move that way—even when the character was just looking straight ahead.

“The animators add the jumping, the running, the talking, and the crying,” Warren says. “But they also add smaller movements—the raise of an eyebrow or the frown of the mouth—that help you understand what a character is thinking and feeling.” When the animators discuss what’s happening in a scene with the director, they often focus on motivation. “You would animate a character differently depending on what he or she is feeling,” says Warren.

Enlargeable paper model for set design

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How does this paper model help Luca’s set designers?

Setting the Scene

The setting for Luca is so important that it is almost like another character in the story. Cinque Terre (CHIN-kweh TEH-reh)—a group of five charming old towns along the Italian Riviera, shown below—inspired the setting for Luca. Casarosa spent his summers exploring this region when he was a kid, and he wanted to capture its distinctive light and energy.

Members of the production team made several trips to Italy for research purposes. “On these trips, we sometimes look strange because we’re taking photos of things like a drain or corners of buildings or how the stucco is crumbling,” explains Warren. But capturing the details that make a place unique helps the designers create authentic sets for the movie.

Just as with the characters, the sets start out as simple, rough drawings on paper. For Luca, Don Shank, the art director of sets, created models of the town in paper, above. Working this way helped him figure out the buildings’ scale. It also helped him determine the right balance for the smaller details, such as how many windows each building should have.

“We want the set to be evocative of the place we’re trying to make you feel you are in,” says Warren. “But we don’t want it to distract the viewer from the main action or the emotion of the scene.” And a set that’s too busy—such as having too many windows—might end up being a distraction.

Enlargeable colorful illustration of two boys jumping off a cliff into water

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How does the layout department compose this scene showing Luca and Alberto jumping off a cliff into the water?

Organizing the Shots

A shot is a particular moment in a movie shown from a certain angle. “For example, the scene in which Luca and Alberto jump off a cliff into the water [above] is comprised of several shots,” explains Warren. “There’s a shot of them running we cut to a side view of them running. And then we see Alberto jumping off the cliff and landing in the water.”

The layout department figures out all the shots. They decide how long a shot should last; whether the perspective for the shot should be from overhead, the side of the scene, the front, or some other angle; whether the scene should be shown from close up or far away; and much more.

“Generally, for an emotional moment, you want to be close in on the characters,” says Warren. To create excitement in a scene, animators might cut quickly from shot to shot. To create a relaxed feel, the shots might last longer.

Adding Final Touches

Lighting brings a scene to life. It creates highlights and shadows. It reveals the texture of surfaces, bouncing off smooth or shiny objects—just as light does in real life. It helps guide the audience to focus on a certain character or object. And, of course, it helps create emotion and set the mood.

The lighting in Luca helps evoke the feeling of summer—a golden, hot, sunkissed feeling. It also plays an important role in the storytelling. The carefully chosen golden palette helps give the town a sense of charm and wonder. “We wanted Luca to be really enchanted by the town,” Warren explains.

In the final stages of production, the team adds the characters’ voices, the score—or music—and the sound effects. The team takes care to make sure the details are authentic. For example, the beaches near where the film is set are covered with small pebbles rather than sand. What do waves sound like on pebbles versus sandy beaches? It’s a bit different—and the team made sure to get it right.

“Often, people focus on just the animation when thinking about an animated film,” Warren says. “But there’s so much that happens before and after that part of the process. And every step of the way, it’s about the story.”

From Location Scouting to Animated Village

Enlargeable photo of Riomaggiore, Italy

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1. The Luca team visited Riomaggiore, Italy, to find inspiration.

Enlargeable cartoon illustration of Riomaggiore, Italy

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2. Then artists made colorful sketches to develop their ideas.

Enlargeable animation of Riomaggiore, Italy for Luca, the movie

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3. The final scene reflects the Italian coast’s dazzling light and color.

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