This article introduces STEAM, discusses Leonardo da Vinci’s studies of art, technology, and math, and highlights Festo’s development of a bionic flying robot.

This article analyzes how designers and engineers use the design thinking process to develop products that solve problems.
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Skills Sheets (8)
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Skills Sheets (8)
Skills Sheets (8)
Skills Sheets (8)
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Lesson Plan (2)

This article explores how contemporary artists experiment with STEAM to create cutting-edge artwork.
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Skills Sheets (7)
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Skills Sheets (7)
Skills Sheets (7)
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Lesson Plan (2)

This article explores how Zaha Hadid and her team used STEAM and the design thinking proccess to develop The Heydar Aliyev Center.
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Skills Sheets (8)
Lesson Plan (2)
Lesson Plan (2)

This hands-on studio art project helps students use what they've learned about user-focused design and the design thinking process to develop a proposal for a new shoe.
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This debate invites students to consider whether robots can be artists.
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An interview with Brenden Sewell about developing new video games.

Scholastic Art & Writing Award-winning artist Arthur Harmath discusses how he experiments with his working process to design new artworks.

A short news story about teamLab’s interactive installations.
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A short news story about Christo and Jeanne-Claude’s The London Mastaba.

A short news story about Klaus Kemp’s diatom arrangements.
